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Official Announcements
We left Fusa by Phantom 2016-04-05 @ 15:31
For several reasons, but mostly because I want to keep all my past projects under my own control in one place, I've decided to leave Fusa and start hosting CQ2 myself on a server of my own.

Unfortunately, this also means I had to update the software behind CQ2, and this could have introduced some bugs. If you guys encounter any, please send me an e-mail and I will fix them right away!

But more importantly, I want to hear from you guys! I'm willing to do a reset, but first I'd love to hear from you what YOU want for the future of CQ2. I don't have the time to do real development on the game, but I can still reset the game if that's what you want. Let me know in the comments and I'll see what I can do!
All accounts killed - rollback done by Phantom 2015-06-15 @ 09:24
As you probably noticed, all accounts were suddenly killed last Saturday. We are not entirely sure at this point whether this was due to a hack or a bug in our system. Either way, we had to do a rollback to Saturday morning. We have updated our software, so if it was a hack hopefully it won't happen again!

Our apologies for the inconvenience!
New Sileni Studios game: Clockwork Rumble by Phantom 2014-03-04 @ 14:46
A few days ago, we announced the new Sileni Studios game: Clockwork Rumble! This is a standalone multiplayer build-your-own-fort artillery game. And it's already playable (downloadable)!

http://www.clockworkrumble.com

In Clockwork Rumble, you play a small nanobot in a huge clockwork machine, protecting his power source (or heart) against other robots in a 2D arena. To do this, you build a fort around your heart using tetris blocks, and then shoot at the other player with rocket launchers and grenades.

Between protecting your heart from enemy fire, collecting power-ups, shooting the enemy and taking care of environmental hazards, you'll be a busy little robot! I'd love all feedback! You can only play it locally right now (so 2 gamepads or keyboard and gamepad), but if you have the opportunity to try it, please do so! I could use the feedback.

Discuss the game in the pub! Thanks!
Castle Quest Release by Phantom 2013-12-02 @ 10:31
We're finally there: Castle Quest (3) will be released in 2 weeks, at Friday 13/12/2013 20:00 CET! There will be a reset, so if you haven't tried the game yet or were waiting for a reset, 13 December is the day to go for it!
Castle Quest Beta at 20:00 by Phantom 2013-10-21 @ 17:29
As announced last week, the Castle Quest beta will be officially starting today! We derived from the inquiry a few weeks ago that lots of people were waiting for the beta to give the game a try, so now is the time to do so!

Some people mentioned that they didn't like earlier (alpha) incarnations of the game, but a lot has changed since then, so it might be worth it to try again. And if you like it, please spread the word! We need all the help we can get.

You can register on the following URL:
http://www.castle-quest.com

You can watch the official launch trailer here:
http://www.youtube.com/watch?v=yP-ortb3ie0
Castle Quest BETA! by Phantom 2013-10-11 @ 18:23
Hey guys!

The official Castle Quest Facebook page has been launched! Like the page if you want to support us, and if you want to be kept up to date on Castle Quest.

Also, we have another important announcement to make: the PUBLIC BETA will start 21/10 20:00 CET, so be there! Lots and LOTS of things have changed since the first alpha, so if you tried it before but didn't like it, I propose you try it again now!

Also, if you happen to go to FACTS, be sure to drop by! We'll be there with a big booth, and you will be able to pose with a massive life-sized Pit Worm and participate in a contest for exclusive beta goodies!
Castle Quest Evaluation Form by Phantom 2013-09-12 @ 11:23
So the Castle Quest 3 second alpha phase has been going on for almost 3 weeks now. There's been an extremely limited number of CQ2 players that gave the game a try, and we're trying to figure out why.

It would really help us if you filled out the following (very short) evaluation form about Castle Quest:
https://docs.google.com/forms/d/1Ad8uDrjomAtJYtvJahMxPm1C9nUPJaRl2inUWQwLPFo/viewform

Thanks!
Castle Quest 3 alpha starts again in 2 hours! by Phantom 2013-08-24 @ 17:47
Today at 20:00 CET, the second phase of the Castle Quest 3 alpha will commence! Below you can find the patch notes. I'm looking forward to meeting you guys on the battlefield again!

- Auras were removed. They were fun the first few levels, but eventually became a brainless chore, as you just replaced your worst aura by the new one. Instead, first hit now depends on the age of the creature (see next point).

- Creatures are now born as younglings, will age as they fight and will eventually die. An average creature has a lifespan of about 30 battles, and goes through 3 life stages: youngling, adult and veteran. Adults have a higher first hit chance than younglings, and veterans have a higher first hit chance than adults. Thus, the creature age replaces the aura as the mechanic that determines who has the highest chance to attack first in combat. The fact that creatures die also pushes you to experiment with different army compositions. Summoning a creature has also become immediate, and does not require a ritual anymore.

- Each creature is born with unique DNA. Sometimes, creatures will evolve interesting traits that give them an advantage: creatures might live longer, become a veteran faster, get first hit chance bonuses and so on. If you have summoned a creature with interesting DNA, you can sacrifice it before it dies to preserve the DNA in an amulet, which can be traded with other players. But you can also combine two amulets to create children that inherit the properties of both parents! This way, you can create powerful bloodlines of creatures that can be sold or traded for, and that can really improve your power!

- Rituals now take a certain time to complete, instead of taking a number of battles. For example, an improvement will take 6 hours. However, when you are online during the ritual, certain events can occur that will allow you to reduce the total ritual time. Also, as a kingdom you can start boosts that further decrease the time needed for a ritual. But whether you use the boosts or not, you will still have to wait a certain amount of time before the ritual finishes.

With these changes, we hope to give the game a much longer lifespan, without annoying players or making the game boring. On one side, rituals take time, so you will not be able to clear the game in a couple of days anymore. On the other side, people who want to play a lot still have plenty to do while waiting for their rituals to finish: they can work on breeding more powerful creatures and can experiment with their army composition.

Castle Quest 3 Alpha! by Phantom 2013-06-22 @ 18:15
The Castle Quest 3 alpha test is starting tonight at 20:00 CET! If you haven't subscribed yet, make sure you do right away at our website!

We will start sending out mails at 20:00, but it might take a while to send them all out, since we've got about 400 subscriptions. So if you don't receive anything right away, please be patient.
Welcome to the Age of Oxidian! by Phantom 2013-06-07 @ 18:14
Rodia is thriving once more around Stonehenge. After the Great War which was fought thousands of years ago, both the Itherian and Oxidian creatures refused to aid the Rodian magi because of the breach in trust during that battle. It was only in the recent centuries that diplomacy has normalized and that Rodian ambassadors were welcome at the courts of both the Itherian and Oxidian leaders.

This age introduces a number of changes:

  • Itherian Creatures are gone. Or are they?

  • Oxidian Creatures are gone. But why is it called Age of Oxidian then? Who knows.

  • An entirely new Nether system (which will make Nethers more valuable).

  • Travel is back but with some changes:

    • Travel income is at 50% of the original income and capped in time.

    • A new captcha is introduced to - hopefully - reduce scripting.

    • Lucky Gem Boxes are no more.

  • Hound & Banshee raid focus slightly changed.

  • Resurrection cost lower.

  • Level difference between kingdoms changed (from 10 to 15)

  • Curses: power balance needed for some curses is slightly elevated, pool shards are a tad bit more expensive.

A lot of other new exciting things will be introduced through the storyline and several side quests.

end-of-age event by Phantom 2013-05-21 @ 10:42
The Speed Age is coming to an end, and it will culminate in an End of Age event spanning a week. The snapshot – for those that love statistics – will be taken this Friday (May 24, 2013) on 16:00 and the Age will come to a grinding stop one week later, on Saturday June 1, 2013, after an exciting climax to the storyline.

This storyline was the result of a fruitful collaboration between four people, who have stayed in the shadows until now. I am very grateful for their effort to bring new life to this old game, and personally want to thank Moss for coming up with the concept of Oxidian creatures, mortician for coding all of it, IceScream for building a storyline around them and finally Gratchski for his enthusiasm, constructive criticism and being the best Oppa ever.

They have great plans for next age as well, so be sure to stick around!

As for CQ3 - it's obviously been delayed again, but it's coming. It's coming together quite nicely, and we are hard at work at preparing the server for a big-scale alpha. Just a little more patience please!
Castle Quest 3 Beta Sign-Up! by Phantom 2013-03-11 @ 12:40
Because we are nearing the alpha/beta stage of Castle Quest, we have set up a form to let people subscribe to the alpha/beta program. If you are interested in testing the next version of Castle Quest, hurry to our website and subscribe!

Castle Quest 3 Beta Sign-up!

Please spread the word! If you know any old CQ2 players who might be interested, make sure to send them the link!
Important game update by sylvatica 2012-06-05 @ 20:08
Today, we rolled out a rather important update to the nether system in order to encourage raids even more. The following changes were made:
  • Gem enchants and the gem shrine have been made considerably more expensive, in order to prevent players from spending their hourly income right away by enchanting a single gem.
  • The gem shrine succes rate was slightly raised.
  • To counter the increased cost of enchants and the shrine, the amount of gems needed for a nether has been scaled accordingly.
  • The effect of gems below a certain level has been hugely decreased. This will force players to go for higher level gems and as such more expensive enchants, which in turn means a player will need to be able to hold more res before enchanting a gem is possible. Similarly gems above a certain level will have an increased effect.

Also a bug was fixed were wave enchants would cost a lot more than they did last age due to the increased worker income.

As it is hard to predict how things will go in this speed age, we'll be monitoring various aspects of the game to see if there are other things that need tweaking.

Welcome to the Speed Age! by Phantom 2012-06-02 @ 20:02
Welcome back to CQ2, for a very special age! This is a speed age, which means things go a little faster than usual, and the age will be shorter. To make this possible, the following adjustments were made to the game:
  • Level curve changed, so that you need the same amount of xp to reach level 60 than you needed last age to reach 40 (about 5 million).

  • Worker income increased x5, power income increased x3.

  • Arcane time halved.

  • Itherians will be spelled more frequently.

  • Travel income decreased to 2% compared to last age.

  • Maximum number of members in a kingdom reduced to 14.

  • Nether creation cost reduced by 50%, and random factors in the Nether creation process are reduced. Hatchtime was not reduced.

We hope you will appreciate the new pacing of the game. It's been a while since something fundamental changed to CQ2, so hopefully this will keep things fresh for the next age! By the end of this age, CQ3 should be released, so that's another thing to look forward to! Enjoy!
reset time by Phantom 2012-06-01 @ 19:26
The servers will go down tonight at 22:00 CET, and will remain down until tomorrow (Satuday) evening. We plan to bring CQ2 back up at 20:00 CET tomorrow, and publish the changes a couple of hours earlier, so that players still have a little time to make final preparations.